ad was originally published in by Game Designer’s Workshop. . are direct copies of the alien species traits in the core rulebook. What you get: Your USD 49,99 or GBP 29,99 buys you the page, hardcover version of AD Core Rulebook Revised, a campaign. From Publishers web site AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human.
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This is a game about people, and their rise to the stars.
The stutterwarp drive, the technology that allows humanity to travel faster than light, is the sole departure from this. Navigation menu Personal tools Create account Log in. Index All Recent Guidelines. The game has some very obvious influences.
AD Core Rule Book (PDF Version) | Wiki | BoardGameGeek
Despite nearly destroying himself in the Twilight War, despite all the rulebookk since, humanity has held on, and kept the dream alive. Add to Cart -OR. The game also includes several types of powered armor combat suits quite similar to those of the Mobile Infantry of the same novel. Overall, 2300d technological level of AD is not terribly more advanced than the modern day. The background history of AD is a continuation of the nuclear war depicted in the Twilight role-playing game by the same company.
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I supported because… “I’m hoping to donate enough to become an honorary Bruce. This is the same “Twilight War” that is depicted in the role-playing game Twilight: This page was last modified on 7 Januaryat There are three major lanes through known space, called Arms, named after the nations which dominate them thus the French Arm, The American Arm and the Chinese Arm. Geek Market Trades Geek Store. In the intervening three centuries, mankind has rebuilt and returned to space.
2300AD Core Rulebook (Revised), hardback campaign setting for Mongoose Traveller
Experience a whole new universe for Traveller. The list of authors can be seen in the page history. It has been your support, financial and otherwise, that has allowed this site to become what it is today.
For most people living out in the Frontier, the worlds of the Core are as distant and strange as any alien homeworld. You have no items in your shopping cart. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. The dominant power, both on Earth and in space, is the Third French Empire, which escaped the nuclear war relatively unscathed by abandoning its NATO allies at the start of the war, and thus had a head start in the technology race.
In AD, humanity is attempting to claim the stars as his own. The post- Westphalian nation-state remains dominant, and most space colonies are considered the territories of various nations back on Earth. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. Airships, helicopters and hovercraft are common sights on the worlds of the frontier, while spaceplanes and rockets carry explorers and traders to orbit, and from there the great starships carry them across the stars.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
2300AD Core Rulebook Revised
The Kafers are the most humanoid of the alien species; unfortunately their history and biology means that war between the Kafer and mankind is inevitable; in the Kafer start an invasion of human space that will be costly to both attackers and defenders and serves as one of the major dramatic events of the game line.
What is depicted refines or updates currently used technology, with occasional instances of breakthroughs predicted by modern science. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.